Vertex Docs

InputSystem

Description: The Input System is a system used to detect input. It is a simplified version of the PyQt6 Input System.

Syntax for key / mouse inputs:


on_press(self, key, func)
on_release(self, key, func)
on_hold(self, key, func)
        

self refers to the object instance. key is the key or mouse button used. Example: binding the a key to move left.

List of Keys

Returns

Input events from keyboard or mouse. Compatible with VertexEngine and Vertex widgets.

List of Functions, Arguments & Examples


on_click(self, button, action, *args, **kwargs)
Example:
Buttons.on_click(play_btn, start_game)

on_double_click(self, button, action, interval=250)
Example:
Buttons.on_double_click(delete_btn, hard_delete)

on_hover(self, button, enter_action=None, leave_action=None)
Example:
Buttons.on_hover(
    play_btn,
    lambda: highlight(play_btn),
    lambda: unhighlight(play_btn)
)

on_long_press(self, button, action, duration=600)
Example:
Buttons.on_long_press(reset_btn, factory_reset, duration=1500)

on_toggle(self, button, on_action, off_action=None)
Example:
Buttons.on_toggle(sound_btn, sound_on, sound_off)

on_click_once(self, button, action)
Example:
Buttons.on_click_once(nuke_btn, explode)

set_enabled(self, button, enabled=True)
Example:
Buttons.set_enabled(play_btn, False)

on_click_debounced(self, button, action, cooldown=500)
Example:
Buttons.on_click_debounced(save_btn, save_game, cooldown=1000)
        

* Recommended to pair with PyQt6