Description:
The update() method contains all game logic that must run
continuously while the scene is active. This method is automatically
called every frame by the GameEngine and is responsible
for handling input, movement, physics, timers, and other logical
operations.
Without update(), your game would render visuals but
nothing would move, react, or respond to player input.
from VertexEngine.scenes import Scene
class Main(Scene):
def __init__(self, engine):
super().__init__(engine)
def update(self):
# Handle input
# Update positions
# Run game logic
pass
self —
Refers to the current scene instance. It allows access to
scene variables, the engine, and other systems.
None. This method updates the internal state of the scene each frame.
draw()