Vertex Docs

AudioManager.load_sound(name, path)

Description: Loads a short sound effect from disk into memory and registers it under a user-defined name. Once loaded, the sound can be played instantly by referencing its name, making this method ideal for frequently used effects such as button clicks, explosions, jumps, or UI feedback sounds.

Usage

from VertexEngine.audio import AudioManager

AudioManager.load_sound("click", "assets/audio/click.wav")

Parameters

Returns

Sound object — An object representing the loaded sound effect. This object may be used directly or managed internally by the AudioManager for playback and volume control.

Notes