Vertex Docs

AudioManager.play_sound(name, loops=0)

Description: Plays a sound effect that has been previously loaded using AudioManager.load_sound(). Sound effects are designed for short, low-latency audio such as UI clicks, player actions, or game events. The loops parameter controls how many times the sound will repeat after the initial playback.

Usage

from VertexEngine.audio import AudioManager

AudioManager.load_sound("jump", "assets/audio/jump.wav")
AudioManager.play_sound("jump")

AudioManager.play_sound("jump", loops=2)

Parameters

Returns

None — This method triggers sound playback but does not return a value.

Notes